In the Unreal Project Browser, use the following settings to create a new project: In the following section we will be creating a new UE4 project that will use the Blueprint Third Person template to show how quickly you can get a UE4 project running on an Android device. Locate Developer Options in your device's Settings, then enable USB Debugging.įor more details about device setup, refer to our guide on Setting up Your Android Device for Development.įor information about installing additional Android SDKs for specific devices and features, refer to Installing Additional Android SDK. On the device that you want to use for testing, open the Settings and enable Developer Mode.
In order to create and deploy an Android project, you will need to install several Android development prerequisites included with Unreal Engine and ensure that your device is ready for testing.įollow the guide in Setting Up Android SDK and NDK for Unreal to install Android Studio and set up the required SDK components for Android development in Unreal. When you have completed this guide, you will be prepared to take an Android project from initial setup to testing and packaging. Packaging a standalone build of your project. Testing your project on-device from the editor. Setting the editor to preview with mobile rendering feature levels. Setting up Unreal Editor for packaging Android builds. Setting up your test device and computer for Android game development.Ĭonfiguring new projects for mobile development. This Quick Start Guide will walk you through all of the essentials for setting up Unreal Engine 4 (UE4) for Android game development, including the following topics: 4 - Configuring Editor and PIE for Mobile Previews